You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand. Kenku Training: Two free skill proficiencies off the Ranger or Rogue list, two classes to which you are very well suited. For example, the Wisdom (Disguise Kit) to copy the outfit of a guard might allow a Kenku to use Expert Forgery on it. Skill Points at 1st Level: (8+Int mod) x 4 Skill points at Each Additional Level: 8 + Int mod The expert is proficient in the use of all simple weapons and with light armor but not shields. It may very well be a remnant of DnD Next so I am asking for some insight. On page 53 in section 1Q Great Hall, the text reads: Characters get [list of loot]. The following is a class feature of the expert NPC class. Any non-chaotic d6 200 GP The expert can choose any ten skills to be class skills. Kenku Training. ↑The kenku appears to be loosely based on the tengu of Japanese legend. After the disguise is applied, Charisma (Deception) becomes really, really important. Mimicry. Weapon and Armor Proficiency: The expert is proficient in the use of all simple weapons and with light armor but not shields. Expert Forgery: Kenku have the ability to recreate works of art and craftsmanship with surprising fidelity, allowing them to mimic more than just sounds. Unlike aarakocra, they lack wings. Expert Forgery is pretty great for out-of-combat utility, and Kenku Training gives you two great … You can duplicate other creatures’ handwriting and craftwork. That is, Oriental Adventures (3rd edition) states that the tengu is also known as a "kenku". Advancement You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand. Default Rules: Bad ability spread. Every time she gains another expert level she may choose another two skills to become class skills. Referring to the tables in the DMG I can piece my own loot together but there is no such thing as an expert-level hoard loot table. Mimicry won't see much use since artificers typically dump Charisma and don't make great Face characters. Expert Forgery: You can duplicate other Creatures' handwriting and craftwork and get advantage on all checks made to produce forgeries or duplicating an existing object. Kenku are a race of crow-like humanoids in Exandria. • Expert Forgery. The Kenku from Volo’s Guide has your +2 Dexterity, +1 Wisdom. To forge a document on which the handwriting is not specific to a person, you need only to have seen a similar document before, and you gain a +8 bonus on your check. This is probably your best bet if you ever wanted to take your movie knowledge into a DnD campaign. 1 Appearance 2 History and Society 3 Powers and Abilities 4 Notable Kenku 4.1 Campaign 2: The Mighty Nein 4.1.1 NPCs 5 References 6 External Links Kenku have corvine heads with a large beak and glossy black feathers, which covered their whole body except for their bird-like arms and legs. Try to find a way to use your best ability score, or class expertise, on this check. You can duplicate other creatures' handwriting and craftwork. Mimicry: Kenku cannot speak. To forge a signature, you need an autograph of that person to copy, and you gain a +4 bonus on the check. ↑ Two different versions of the kenku have been presented throughout the history of Dungeons & Dragons.A winged kenku appeared in Fiend Folio (1st edition) and Monstrous Compendium Volume Two (2nd edition). • Mimicry. Forgery requires writing materials appropriate to the document being forged. 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